Humanoid Standup
Lerax port of Gymnasium's Humanoid Standup environment. Same humanoid model as Humanoid, but starts lying on the ground. The agent is rewarded for raising its torso z-coordinate as high as possible.
Observation space
Same layout as Humanoid: flattened concatenation of qpos, qvel, cinert[1:], cvel[1:], qfrc_actuator[6:], and cfrc_ext[1:], each individually switchable. Current x/y are dropped by default. Unbounded Box.
Action space
Box(low, high) from the model's actuator_ctrlrange — 17 continuous joint torques.
Reward
uph_cost - ctrl_cost - impact_cost + 1 where
uph_cost = uph_cost_weight * (qpos[2] / dt)(torso z divided by control dt; default weight1.0)ctrl_cost = ctrl_cost_weight * sum(data.ctrl ** 2)(default0.1)impact_cost = clip(impact_cost_weight * sum(cfrc_ext ** 2), -inf, 10.0)(default weight0.5e-6)
Termination
Never terminates. No built-in truncation.
lerax.env.mujoco.HumanoidStandup
Bases: AbstractMujocoEnv[Float[Array, '...'], Float[Array, '...']]
MJX-based humanoid standup environment matching Gymnasium's HumanoidStandup-v5.
transition
render_states
render_states(
states: Sequence[StateType],
renderer: AbstractRenderer | Literal["auto"] = "auto",
dt: float = 0.0,
)
Render a sequence of frames from multiple states.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
states
|
Sequence[StateType]
|
A sequence of environment states to render. |
required |
renderer
|
AbstractRenderer | Literal['auto']
|
The renderer to use for rendering. If "auto", uses the default renderer. |
'auto'
|
dt
|
float
|
The time delay between rendering each frame, in seconds. |
0.0
|
render_stacked
render_stacked(
states: StateType,
renderer: AbstractRenderer | Literal["auto"] = "auto",
dt: float = 0.0,
)
Render multiple frames from stacked states.
Stacked states are typically batched states stored in a pytree structure.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
states
|
StateType
|
A pytree of stacked environment states to render. |
required |
renderer
|
AbstractRenderer | Literal['auto']
|
The renderer to use for rendering. If "auto", uses the default renderer. |
'auto'
|
dt
|
float
|
The time delay between rendering each frame, in seconds. |
0.0
|
reset
Wrap the functional logic into a Gym API reset method.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
key
|
Key[Array, '']
|
A JAX PRNG key for any stochasticity in the reset. |
required |
Returns:
| Type | Description |
|---|---|
tuple[StateType, ObsType, dict]
|
A tuple of the initial state, initial observation, and additional info. |
step
step(
state: StateType,
action: ActType,
*,
key: Key[Array, ""],
) -> tuple[
StateType,
ObsType,
Float[Array, ""],
Bool[Array, ""],
Bool[Array, ""],
dict,
]
Wrap the functional logic into a Gym API step method.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
state
|
StateType
|
The current environment state. |
required |
action
|
ActType
|
The action to take. |
required |
key
|
Key[Array, '']
|
A JAX PRNG key for any stochasticity in the step. |
required |
Returns:
| Type | Description |
|---|---|
tuple[StateType, ObsType, Float[Array, ''], Bool[Array, ''], Bool[Array, ''], dict]
|
A tuple of the next state, observation, reward, terminal flag, truncate flag, and additional info. |