Inverted Double Pendulum
Lerax port of Gymnasium's Inverted Double Pendulum environment. A MuJoCo cart with two un-actuated hinge links stacked on top. The agent applies horizontal cart force and must keep the tip near the upright position.
Observation space
9-dim float vector: [cart_x, sin(theta1), sin(theta2), cos(theta1), cos(theta2), clip(qvel, -10, 10)[0..2], clip(qfrc_constraint, -10, 10)[0]]. Unbounded Box.
Action space
Box(low, high) from the model's actuator_ctrlrange — a single continuous force applied to the cart.
Reward
alive_bonus - dist_penalty - vel_penalty with
alive_bonus = (tip_y > 1) * healthy_reward(defaulthealthy_reward = 10.0)dist_penalty = 0.01 * tip_x ** 2 + (tip_y - 2) ** 2vel_penalty = 1e-3 * qvel[1] ** 2 + 5e-3 * qvel[2] ** 2
tip_x, tip_y are the x and z of site_xpos[0].
Termination
Terminates when the tip site z drops to <= 1. No built-in truncation.
lerax.env.mujoco.InvertedDoublePendulum
Bases: AbstractMujocoEnv[Float[Array, '...'], Float[Array, '...']]
MJX-based inverted double pendulum environment matching Gymnasium's InvertedDoublePendulum-v5.
transition
render_states
render_states(
states: Sequence[StateType],
renderer: AbstractRenderer | Literal["auto"] = "auto",
dt: float = 0.0,
)
Render a sequence of frames from multiple states.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
states
|
Sequence[StateType]
|
A sequence of environment states to render. |
required |
renderer
|
AbstractRenderer | Literal['auto']
|
The renderer to use for rendering. If "auto", uses the default renderer. |
'auto'
|
dt
|
float
|
The time delay between rendering each frame, in seconds. |
0.0
|
render_stacked
render_stacked(
states: StateType,
renderer: AbstractRenderer | Literal["auto"] = "auto",
dt: float = 0.0,
)
Render multiple frames from stacked states.
Stacked states are typically batched states stored in a pytree structure.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
states
|
StateType
|
A pytree of stacked environment states to render. |
required |
renderer
|
AbstractRenderer | Literal['auto']
|
The renderer to use for rendering. If "auto", uses the default renderer. |
'auto'
|
dt
|
float
|
The time delay between rendering each frame, in seconds. |
0.0
|
reset
Wrap the functional logic into a Gym API reset method.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
key
|
Key[Array, '']
|
A JAX PRNG key for any stochasticity in the reset. |
required |
Returns:
| Type | Description |
|---|---|
tuple[StateType, ObsType, dict]
|
A tuple of the initial state, initial observation, and additional info. |
step
step(
state: StateType,
action: ActType,
*,
key: Key[Array, ""],
) -> tuple[
StateType,
ObsType,
Float[Array, ""],
Bool[Array, ""],
Bool[Array, ""],
dict,
]
Wrap the functional logic into a Gym API step method.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
state
|
StateType
|
The current environment state. |
required |
action
|
ActType
|
The action to take. |
required |
key
|
Key[Array, '']
|
A JAX PRNG key for any stochasticity in the step. |
required |
Returns:
| Type | Description |
|---|---|
tuple[StateType, ObsType, Float[Array, ''], Bool[Array, ''], Bool[Array, ''], dict]
|
A tuple of the next state, observation, reward, terminal flag, truncate flag, and additional info. |